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Question by Sericet1 · Nov 09, 2013 at 05:40 AM · image-effects

List error c#

I am trying to load images in my resource folder so that I can cycle through them during run time to animate 2D characters. I am getting an error when I try to Add the textures into the array. I'm new to this List...normally I use arrays. Anyone see the mistake?

using UnityEngine; using System.Collections; using System.Collections.Generic;

 public class ImageAnimation : MonoBehaviour 
 {
     
     public string fileName;
     public bool loop;
     
     private float pictureRateInSeconds = 0.04166666666666666666f;
     private List<Texture2D> imagePictures;
      private int imageCounter;
      
     void Start()
     {
         imagePictures = new List<Texture2D>();    
         
     }
     
     
 
     void InitializeImage(string fileName)
     {
         Object[] imageTextures; 
         imageTextures = Resources.LoadAll( "TestImages", typeof(Texture2D));
         for(var i = 0; i < imageTextures.Length; i++)
         {
               imagePictures.Add(imageTextures[i] );
         }
         
         
         
     }
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Answer by Huacanacha · Nov 09, 2013 at 05:47 AM

It always helps if you list the exact error you're getting along with the code.

In this case I can see that imageTextures is an Object[] array, whilst List obviously expects Texture2D types. I'm not sure exactly how Resources.LoadAll works (whether there is a generic version that will return Texture2D's etc) but you can just cast the texture when you pull it from imageTextures:

 imagePictures.Add((Texture2D)imageTextures[i]);

Edit: if that's not it, list the error you're getting so we know what the actual problem is :)

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avatar image Huacanacha · Nov 12, 2013 at 06:18 AM 0
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Did this work?

avatar image liszto · Nov 12, 2013 at 06:41 AM 0
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I think your solution must work. (I will do the same)

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