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Question by fluxhackspro · Aug 06, 2019 at 03:55 PM · movementfirst person controller

Simple first person controller camera rotation

Hello Im creating a simple first person controller and nailed the movement thanks to unity script reference, but i cant seem to implement camera rotation and movement based on the cameras rotation. How does one do this? Im not searching for a "CameraMove" script, there has to be a simpler way that fits inside my movement script here. Any help is welcome ~Flux

 public class Movement : MonoBehaviour
 {
     public float speed = 6.0F;
     public float jumpSpeed = 8.0F;
     public float gravity = 20.0F;
 
     Vector3 moveDirection = Vector3.zero;
     CharacterController controller;
 
     void Start ()
     {
         controller = GetComponent<CharacterController>();
     }
 
     void Update()
     {
         if (controller.isGrounded)
         {
             moveDirection = Camera.main.transform.position + new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
             moveDirection = transform.TransformDirection(moveDirection);
             moveDirection *= speed;
 
             if (Input.GetButton("Jump"))
             {
                 moveDirection.y = jumpSpeed;
             }
         }
 
         moveDirection.y -= gravity * Time.deltaTime;
         controller.Move(moveDirection * Time.deltaTime);
     }
 }
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