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Question by UniluckStudios · Aug 10, 2017 at 10:30 PM · transformtriggerrandomrandom.rangeteleport

Transform to a random height

How would I make an object teleport to a set x position but a random y position? I have a code but I don't know how to make unity generate another random number whenever the gameobject collides with another gameobject. In my script, the objects would get a random position, but when they collide again, they stay at that position instead of going to another random position. Here is code::

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Teleport : MonoBehaviour {
     public GameObject teleportto;
     float x;
     float y;
     float z;
     Vector2 pos;
     // Use this for initialization
     void Start () {
         x = -5;
         y = Random.Range(0, 7);
         pos = new Vector2(x, y);
     }
     
     // Update is called once per frame
     void Update () {
         Debug.Log (this.transform.position);
     }
 
     void OnTriggerEnter2D (Collider2D col) {
         if (col.gameObject.tag == "teleport") {
             this.transform.position = pos;
 
         }
     }
 }
 
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