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Question by landoncr4d · Jul 08, 2016 at 11:35 AM · randomtransform.positionrandom.rangey axisgenerating

Generating an object in a random y position? c#

I am trying to get an object to spawn in a random location on the y axis within a range. My code doesnt show up with any errors until the line "transform.position.y = randomLocation;" and that is the part which needs to be fixed. My code has not been working and I do not know why. would someone mind giving it a look? thanks in advance

 using UnityEngine;
 using System.Collections;
 
 public class Spawn : MonoBehaviour {
 
     
     public float minSpawn = 0;
     public float maxSpawn = 0;
     
     
     void OnCollisionEnter2D(Collision2D col){
         float randomLocation = Random.Range(minSpawn,maxSpawn);
         
         if((col.gameObject.tag == "Ball")){
             transform.position.y = randomLocation;
         }
     }
     
 }
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avatar image Ellie97 · Jul 24, 2018 at 09:31 AM 0
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To add to Hamza-Br's answer, transform.position.y cannot be directly set (same goes for x and z). It can only be accessed.

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Answer by Hamza-Br · Jul 24, 2018 at 08:26 AM

You have to change the whole position so it'll be like this:

 transform.position = new Vector3(transform.position.x, randomLocation, transform.position.z);


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