Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Kennyist · Nov 08, 2013 at 10:28 PM · c#guiguitexturealphaopacity

Best way to change alpha on per object basis. (c#)

I'm creating a GUI pop-up system and each pop-up "flashes" by changing the alpha from 1.0 - 0 - 1.0 over 2 seconds using GUI.color.a, But when 5 of these pop-ups are created it starts to lag the game, Comment out the alpha bit and it doesn't lag the game. I'm doing it like so:

Popup class:

 void Update(){
             
     if(fadeIn){
         if(alpha < 1.0f) { alpha += Time.deltaTime*2; }
         if(alpha > 1f) { fadeIn = false; }
     } else {        
         if(alpha > 0.0f){ alpha -= Time.deltaTime*2; }
         if(alpha < 0f){ fadeIn = true; }    
     }
 }
 
 public float GetAlpha(){
     return Mathf.Clamp01(alpha);
 }

On the popup Overseer:

 void OnGUI(){
     if(popups.Count > 0){
         foreach(GameObject obj in popups){
             
             ScreenPopup popup = obj.GetComponent<ScreenPopup>();
             Vector3 screenPoint;

             // --- other code in here
             
             Color GUIcol = GUI.color;
             GUIcol.a = popup.GetAlpha();
             GUI.color = GUIcol;
             
             GUI.DrawTexture(new Rect(screenPoint.x, ( Screen.height - screenPoint.y),30,30), popup.GetTexture());
         }
     }
 }

Anyone know of a better system for this?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Starwalker · Nov 10, 2013 at 09:49 AM 0
Share

If the purpose is just blinking, you can do the same with GUITexture.enabled = false; , guitexture being whatever you want blinking. GUI.enabled = false; can do it too, but it will turn off that whole GUI. The blinking effect can be made via using yield.WaitForSeconds(1); which can call the enabled = false function after 1 sec, consequtively , giving a blinking effect.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Toggle GuiTexture 1 Answer

Gui Texture Differences 1 Answer

ASPECT RATIO FILTER IN OnGUI? 3 Answers

show guitexture on button click 1 Answer

What am I doing wrong? C# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges