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White line appearing in an all mesh level?
The question says it all, how can I stop this line from appearing in an all mesh level. The line doesn't show up in screen shots, so its hard to show you what I'm looking at, but if you look at any simple all mesh scene, you should get the same results. Any help would be appreciated.
I'm not getting any white lines... Can you post a screen shot anyways? See if we can see anything odd about it...
Oh, and I'm trying it on a FBX file, that has a $$anonymous$$esh Filter, and a $$anonymous$$esh Collider, and a $$anonymous$$esh Renderer... With a FPS Controller...
I've heard of this before. I haven't been able to reproduce it. $$anonymous$$aybe try searching "white anti aliasing" on the Unity forums. It should come up.
Do what Peter G says. It's probably a result of your modeler not providing enough precision, which makes vertices that are supposed to be in the same location, not be.
Answer by zmar0519 · Apr 08, 2011 at 01:51 AM
Justin, here are the screen shots. I was able to get the white line in one of them:
Check out what Peter said, those two know a whole lot more than I do.
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