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Question by GingerV1k1ng · May 09, 2013 at 09:38 PM · c#javascriptaudio

Audio problems, how to turn up and down specifik audio sources?

So in having problems with audio, I want it to be so that when i click a button the sounds starts and it keep looping since it is suppose to be music, that is easy, but im having a hard time turning off the music when i click another button, because i want to turn off a specifik piece of audio not all of the audio in my game. Please ask if you want to know more about the problem :)

I code in C# but i can translate JavaScript if needed.

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Answer by Fornoreason1000 · May 09, 2013 at 09:55 PM

ok, first you find the audio sources this can be done with

 gameObject.GetComponent();

then just disable/enable it and adjust the volume. with

 mySoundSource.enable = false
 
 //or
 
 mySoundSource.volume = 0.2;



http://docs.unity3d.com/Documentation/ScriptReference/AudioSource-volume.html

http://docs.unity3d.com/Documentation/ScriptReference/Behaviour-enabled.html?from=AudioSource

you can also use Stop() and Pause()

http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.Stop.html

http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.Pause.html

if an audio source is attached to the same gameobject as you script you can reference it with

 audio

hope it helps

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avatar image GingerV1k1ng · May 09, 2013 at 09:57 PM 0
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ok ill try something out thanks for the help

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