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Question by
GreatCorn · Mar 23, 2019 at 04:19 PM ·
editorcollidersuser interfacegizmos
Enable collider "fading" when obstructed (in Editor)
I remember there was a feature in Unity, where parts of a collider outline that were obstructed by Mesh Renderers would "fade" into a darker green color in the Scene Editor. Is there any ways to enable that in 2019? I remember this feature existing in Unity 5, but working with colliders in 2019 is much more difficult without that.
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