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Importing .png as a custom font in Unity 4.3
Ok, so, I spent the whole day on forums and youtube trying to find the simple thing.
How to import my .png file with characters into Unity 4.3 and use it as a custom font.
This is supposed to be one of the basic things in a game engine. Let me explain. I have an image with characters (my font). White characters on a transparent background. I found out that I have to create a material and drop a texture with my font there and then create a customfont and drop material there. that's simple. But then... I have to write the position of every(!) character manually. Plus, i have to figure out the character position in uv coordinates (which is tricky) and character code for every character. that's insane, who potentially can do it?! I make my font myself (its a pixel art), so i don't have data where each symbol placed in my .png file.
So, it seems there's no way how i can use my font??? I found only Font Setter but tbh I don't wanna pay 20$. It seems its good but I thought there should be something already in Unity. I mean, they made a lot of fancy improvements with 2d and sprite management in 4.3. But still there's no font editor???
Please someone should explain it to me. Don't get me wrong. I like Unity a lot. I just bit confused that I can't find such a simple thing.
Use NGUI, they have a free version where you will find all answers. Unity will be adopting NGUI as their GUI in the near future.
yea i actually was browsing thru a lot of assets and found out that people use ngui pretty a lot. i guess ill do it too.
Unity will be adopting NGUI as their GUI in the near future.
where did you find that. any links?
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