Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by emc233 · Jan 12, 2015 at 04:55 AM · shortcut

Help with making a script in the unity editor

This is what I am doing now:

  1. click on an active gameobject in my scene.

  2. moving my mouse to the inspector and clicking on the tick that corresponds to the setActive function

  3. As a result, the gameobject is now inactive.

However, this is a pain to do when you have dozens of gameobjects. I would rather use a shortcut key:

  1. click on an active gameobject in my scene.

  2. press a shortcut key (such as alt+a) which makes the selected gameobject inactive.

  3. As a result, the gameobject is now inactive

It looks like this can help: http://docs.unity3d.com/ScriptReference/MenuItem.html http://docs.unity3d.com/ScriptReference/Selection.html

I am not exactly sure where to place my script or what to include in it.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by emc233 · Jan 14, 2015 at 04:16 AM

http://unity3d.com/learn/tutorials/modules/intermediate/editor/menu-items

This is exactly what I was looking for. It is a very clear tutorial

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
-1

Answer by Taxen0 · Jan 12, 2015 at 10:04 AM

if you have a script attached to the object you could add:

 gameObject.SetActive(false);

in the awake / start method to disable it, if you set it to true it will enable itself again.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image emc233 · Jan 12, 2015 at 04:23 PM 0
Share

That's not what I wanted. Thats even less convenient and does not include a shortcut key.

avatar image Taxen0 · Jan 13, 2015 at 08:36 AM 0
Share

depends on the object, if it is a prefab that you know always should be disabled it saves you time. or if you instantiate it from another script it can be used right after.

sorry its not what you where after, for shortcuts simply read the manual.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it possible to make a C# script variable changeable in the Editor, without being public? 1 Answer

How to create GameObject without adding it to scene? 1 Answer

Trouble making Dynamic Billboard 1 Answer

Door Opening 1 Answer

Problem turning empty object containing multiple objects 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges