Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by thesteveno9 · Dec 05, 2013 at 09:43 PM · gungunfire

I have been working on an fps for 15 hours now and have ran into this error please can you help Assets/Scrips/Gun script.js(7,1): BCE0044: unexpected char: 0xFEFF.

 public var bulletPrefab : Transform;
 public var bulletSpeed : float = 6000;
 var ammo : int = 30;
 var gunShot : AudioClip;Shot;
 var reload : AudioClip;Reload;
 var emptyClip : boolean = false;
 }
 function Update )) {
         if(Input.GetButtonDown("Fire1")) {
              if(ammo > 0) {
         Shoot();
               }
               else{
                       return;
               }
         }
         if(Input.GetKeyDown(KeyCode.R)) {
              if(emptyClip) {
              Reload();
              }
         }
         if(ammo >= 0) {
              emptyClip = true;
         }
         else {
                emptyClip = false;
         }
 }
 
 function Shoot(){
         var bullet = Instantiate(bulletPrefab, transform.Find("BulletSpawn").position, transform.Find("BulletSpawn").rotation);
         bullet.rigidbody.AddForce(transform.forward * bulletSpeed);
         audio.PlayOneShot(Shot);
         ammo--;
 }
 
 function Reload() {
         audio.PlayOneShot(Reload);
         ammo = 30;
 }
 
 function OnGUI() {
         GUI.Label(Rect ( 0,0, 75, 25), "Ammo " + ammo);
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by GameVortex · Dec 06, 2013 at 09:39 AM

On line #7 you have an extra bracket "}" that does not have a start, remove it. On line #8 your Update() function has a reversed "(", flip it around.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FLASHDENMARK · Dec 06, 2013 at 10:20 AM 1
Share

Plus this doesn't make mush sense either:

 var gunShot : AudioClip;Shot;
 var reload : AudioClip;Reload;
avatar image GameVortex · Dec 06, 2013 at 10:57 AM 0
Share

Good catch, did not see that. Yeah, removing "Shot;" and "Reload;" should work.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Change Gun Fire Rate 3 Answers

How do I restart and stop this animator 1 Answer

gun shooting script, gun activation script if you help me solve it when i solve it i will post it here so anyone can use it 1 Answer

Gun is not shooting? Please Help! 3 Answers

FPS - Looking Down The Barrel 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges