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Unlit shader with specular reflections breaks in Android build
I'm following the guide provided by Unity to create unlit shaders with specular reflections: https://blogs.unity3d.com/es/2019/07/31/custom-lighting-in-shader-graph-expanding-your-graphs-in-2019/
It works in Editor but it breaks in Android build rendering the material just white.
There is a solution for this problem?
Is it possible to make a custom unlit shader with specular reflections that works in Android?
I'm using OpenGLES3 and, as it is shown in the example, they use HLSL files.
Is that maybe causing the problem?
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