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Question by Gamingdrake · Jul 26, 2013 at 08:30 PM · networkingsynchronizationnetworkview

Test if variable was updated via networkView

I know there is a hack-y way of doing this (or at least I feel its hack-y).

Is there a way to test for the variable change when synching objects over the network using networkViews and RDC Mode. For example, I am sending the "state" of my units to the clients, and I want to clients to call a function when the state changes. Can this be done automatically using the setter, or do I have to compare the state every frame to its last value, or is there a simpler way of doing this?

Thanks for your help.

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Answer by perchik · Jul 26, 2013 at 08:38 PM

Instead of sending the state to each client, you could use an RPC call to actually call the function on each client.

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avatar image Gamingdrake · Jul 26, 2013 at 09:02 PM 0
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Unfortunately, I cannot do that. I am using the state on up to 600 objects all at once, all being synchronized across the network. RPC calls would use up too much bandwidth.

avatar image perchik · Jul 26, 2013 at 09:04 PM 0
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But you are still sending the state of the unit to each client, so you are talking to all 600 clients anyway?

avatar image Gamingdrake · Jul 26, 2013 at 09:05 PM 0
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There are 600 objects: 4 clients. and the state is stored as a byte

avatar image perchik · Jul 26, 2013 at 09:08 PM 0
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Ok. So you call a function on each of the 4 clients? I'm confused as to what your question is asking.

You have 600 objects that need to stay in sync with each other in each of the 4 clients. Does each of the 600 objects have a networkView? What does 'state' mean to you? Can you elaborate on your problem?

avatar image perchik · Jul 26, 2013 at 09:15 PM 0
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How do the clients get the change from the server?

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