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Question by mbreen · Sep 06, 2010 at 04:49 AM · audiosoundplay

Background Music

I would like to create a playlist of possible background music for my game. What this will do is choose a song at random and play it softly in the background. When the song ends it will choose another and play it, ect...

Problems I have with sound: When I make an audio source in the game and set its "Rolloff Factor" to 0 so that it can be heard from anywhere, whenever I move my camera, the sound glitches and sounds very distorted until I stop moving the camera. Does anyone know what is causing this and how I can fix it?

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avatar image flberger · May 22, 2013 at 07:45 AM 0
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See also question how to put a background music on a scene?

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Answer by Eric5h5 · Sep 06, 2010 at 06:18 AM

Just turn off 3D audio for the music files; you don't have to mess around with the doppler or rolloff factors.

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avatar image · Sep 06, 2010 at 07:23 AM 0
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This totally slipped my $$anonymous$$d when answering. I've updated my question to remove the 'wrong'. Thanks.

avatar image mbreen · Sep 06, 2010 at 02:45 PM 0
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Thank you so much, this worked perfectly!

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