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Question by Griffo · Jul 31, 2012 at 04:50 PM · rotationraycastoffset

RayCast offset rotation 20 degrees

Hi,

How would I rotate a RayCast 20 degrees off the axis of the gameObject?

Thanks.

 // Check to see if there is anything between the Terrorist and the Player 
 if (Physics.Raycast(transform.position + Vector3(0, 1, 0), transform.forward, hit)){ // Vector3 lifts the Ray off the floor 1mt
  Debug.DrawLine (transform.position + Vector3(0, 1, 0), hit.point, Color.red);
  print(hit.collider.gameObject.name);
  
 if(hit.collider.gameObject.tag == "Player"){
  globalVars.GetComponent(GlobalVars).playerBeingHit = true;
 }
  else globalVars.GetComponent(GlobalVars).playerBeingHit = false;
  } 
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Answer by whydoidoit · Jul 31, 2012 at 05:06 PM

You need to multiply a Quaternion by transform.forward like this:

    Quaternion.AngleAxis(20, transform.up) * transform.forward
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avatar image Griffo · Jul 31, 2012 at 06:28 PM 0
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Thank you ..

avatar image Schnitty · Jul 20, 2014 at 05:08 AM 0
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"Quaternion.AngleAxis(20, transform.up) * transform.forward"

The most simple and rewarding answer I have received on the forums. You are a champion.

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