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Question by
DARKNINJA98 · Apr 28, 2018 at 02:35 PM ·
collisionguiprogramming
how to create topology based reticle
I want to create a reticle which will align itself according to the mesh's Normals. Something which can be seen in Zbrush, The brush aligns itself according to the geometry of the mesh. alt text
As it can be seen in the image that the brush is aligning with that vertex's normal. Can that be recreated in Unity? I am new to unity so I don't know much about the plugins. Are there any FREE plugins for the same?
But I would like to go for a script. Can anyone help with this, please?
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