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Question by MetaliZeR · Oct 14, 2010 at 02:13 PM · soundmutescriptdoesntmatchclass

Mute Button doesn't work?!

Hi!

I wanted to make a Mutebutton with this script =

Name on Script: Mute

function OnMouseDown(){
  if(audio.isPlaying){
    audio.Stop();
  } else {
    audio.Play();
  }    
}

And then i tryed to make this one ->

Name: MuteSound

AudioSource.mute var mute : bool

// Mutes-Unmutes the sound of this transfor each time the user presses space.

function Update() { if(Input.GetKeyDown(KeyCode.Space)) { if(audio.mute) audio.mute = false; else audio.mute = true; } }

But both of them failed with there name, Error = Script file name does not match the name of the class defined in script...

So why does it not work? And what shall they be named as? :)

Thanks.

(Sorry my bad English)

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Answer by skovacs1 · Oct 14, 2010 at 02:28 PM

I've only ever seen that error for mono (c#) .cs files. Are you using the right language?

Something like this will accomplish what your above code should and does not generate any errors:

Mute.js

function OnMouseDown() {
    if(audio.isPlaying) audio.Stop();
    else audio.Play();
}

MuteSound.js

function Update() {
    if(Input.GetKeyDown(KeyCode.Space)) audio.mute = !audio.mute;
}

Mute.cs

using UnityEngine;

public class Mute : MonoBehaviour { public void OnMouseDown() { if(audio.isPlaying) audio.Stop(); else audio.Play(); } }

or

MuteSound.cs

using UnityEngine;

public class MuteSound : MonoBehaviour { public void Update() { if(Input.GetKeyDown(KeyCode.Space)) audio.mute = !audio.mute; } }

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avatar image MetaliZeR · Oct 14, 2010 at 09:03 PM 0
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Thanks alot for the quick answer :) Yes i used javascripts when i got error. I will try this out as soon i got time :) Thanks again :D

avatar image MetaliZeR · Oct 14, 2010 at 09:19 PM 0
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Yes it worked! :) Thanks again :)

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