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Question by darkhog · Nov 07, 2013 at 09:07 AM · 2ddrawingprimitivesprocedural texturing

Code for drawing basic 2D primitives on Texture2D

Does anyone have code to draw basic 2D primitives (circles, rectangles, ellipses, lines) with some more "advanced" functions like floodfill or drawing primitives with specific "border" width on Texture2D? I want to do some cool procedural stuff on my texture and so I need those functions (as drawing those pixel by pixel would quickly get messy).

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Answer by Eric5h5 · Nov 07, 2013 at 03:56 PM

Draw line in texture, draw circle in texture.

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