Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by VivienS · Jun 11, 2012 at 01:10 PM · assetdatabaseasset serverassetserver

Asset database damaged due to memory problems?

I have a somewhat general question, as I can't really narrow my problem down:

I'm working on a big project (>10GB at the moment) with Unity 3.4 Pro and Asset Server on Win-7. From time to time when I update, my local asset database breaks down. When this happens, Unity lists an endless number of changes on assets I haven't touched for months (or not at all), is unable to push local changes to the server, takes forever to list the local or server changes or simply crashes, when I open the server tab.

The only solution I've found for this problem is to replace the whole project with a copy from another machine (or download it from the server, which takes 1 full day minimum).

I suspect that the problem is caused in some way by my hardware configuration, since it doesn't occur on other team member's machines. Can this be f.i. a problem of Unity running out of memory or swap space? I'm using other memory intense programs parallel to Unity, like Photoshop and Maya and have found that it often helps to close them during the import of big updates.

A.t.m. there's no chance of switching to 3.5, unfortunately ;)

Cheers, vv

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Kryptos · Jun 11, 2012 at 02:18 PM

You don't have to replace the whole project. But you may have to remove the whole Library/ folder hierarchy so that Unity can rebuild the database.

And yes, import of big files (mostly big FBX files) is memory and CPU intensive. I recommend to close any other application priori to updating (and to close Unity aswell if you're using a VCS such as subversion).

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image VivienS · Jun 11, 2012 at 02:51 PM 0
Share

Tried that once, but it seemed like unity stores a lot of asset inter-relation information in the library folders. After deleting the lib folder and re-importing the project, the scenes where unusable (assets missing, materials missing, lots and lots of errors). Unfortunately.

And re-building the cache for the whole project takes a few hours on my machine.. copying takes about one hour, no re-import needed. :-/

Neither is a perfect solution.. so I'm looking for ways of avoiding this problem altogether.

Thanks for the comment!

avatar image VivienS · Jun 11, 2012 at 02:54 PM 0
Share

Closing Unity when updating? That sounds very tedious! It takes unity from 1-5$$anonymous$$utes to start up and I sometimes do a couple of updates per hour...

Do you really do that?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to import the object from server to unity 2 Answers

Asset Server does not pick up on changes made to prefabs. 1 Answer

Unity Asset Server Ignore update? 0 Answers

Installing Unity Asset Server on Debian Squeeze 1 Answer

Problems with installing Asset Server to Ubuntu 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges