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Question by remyratto · Aug 27, 2011 at 02:42 AM · multiplayerphotonbootcampdemo

Bootcamp Multiplayer error photon

I have downloaded bootcamp demo and the server required for multiplayer. In it was this readme which said:

This project is an MMO Bootcamp Demo modification. It shows how to add multiplayer functionality to an existing project using Exit Games' Photon technology.

1) Import package into empty unity project

2) Photon Setup (requires Windows XP or later with .NET 3.5 SP1)

   a) Extract ExitGames-Photon-Server_v2-6-0.zip parallel to \Assets folder
   b) Go to the extracted folder and start \bin_Win32_xp\PhotonControl.exe
   c) Right-click the Photon tray icon and select "start as application"
   d) Allow \bin\PhotonSocketServer.exe through the windows firewall 

OR follow instructions at

http://developer.exitgames.com/quickstart/photoninfiveminutes

3) Open Unity3d scene BootCampLiteLobby.unity

4) If photon is started on another machine: Set new Photon IP and Port in \Assets\Photon\Game.cs line 33 (default is localhost)

5) Build and run as standalone or as web player

I extracted the file and i started the photon server with a proper photon license. Then when i created a new project and added the files into the /Assets folder, when i ran the scene, it said fatal error: Too many Libraries. I found the libraries in: /Assets/scr-server/mmo and /Assets/scr-server/NetSyncObjects. This time when i ran the scene, it worked. However, when i tried to test it, it said: !IsActive () && !m_RunInEditMode. How can i fix this compiler error??

If you know how, please email the instructions to 1337MURLOC@gmail.com

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