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Question by
MichaelFletcher · Nov 06, 2013 at 01:58 PM ·
sending object
RPC Array reconstruction
Hi Guys,
I'm using ZigFu to send an ImageMap which is a Color32[] Array, which is a snapshot from my webcam to create a video stream. When i don't use RPC calls and send the array across to the function which draws the array to an object, it works fine. But when i use RPC calls, it sends an image across which is in 4 segments, 3 distorted and frozen images and 1 working fine.
Now, my question is. Has anyone any idea what might be causing this? I'm thinking it might be how Unity is reconstructing the array when it gets over the network?
Cheers,
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Also, is there a max size to an array being sent via RPC?
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