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Creating mesh runtime
I writing something like house designer in Unity. Walls are defined by some gameobjects, now I'm working on make a floor. I need to generate irregular shaped flat mesh limited by outer walls.
Where to begin?
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Answer by zombience · Nov 05, 2013 at 10:05 PM
Try starting with Unity's Procedural Mesh Generator documentation:
http://docs.unity3d.com/Documentation/Manual/GeneratingMeshGeometryProcedurally.html
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