Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rick74 · Nov 05, 2013 at 05:56 PM · javascriptrandom.range

Generate random number per function call?

Hey guys!

I'm trying to simply generate a random number. (either 1 or 2) and use that random number to choice a different "if condition".

What I've got works, but only chooses the number 1 every time.

here's what I have;

 function Death ()
 {
     speed = 0.0;
         
     var deathChoice = Random.Range (0, 2);
         
     if ( deathChoice == 1 )
     {
         print ( deathChoice );
         animation.Play("Death01");
         yield WaitForSeconds (1);
         Destroy (gameObject);            
     }
     if ( deathChoice == 2 )
     {
         print ( deathChoice );
         animation.Play("Death02");
         yield WaitForSeconds (1);
         Destroy (gameObject);
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Ejlersen · Nov 05, 2013 at 06:03 PM

In the documentation, it says that Random.Range(int,int) is where minimum is inclusive and maximum is exclusive. So, if you want it to give a random number of either 1 or 2, then it should be:

 Random.Range(1, 3);

Random.Range

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Rick74 · Nov 05, 2013 at 06:25 PM 0
Share

I changed the Random.Range as you suggested, and now it appears to play both if statements at the same time. How could I alter this function to chose to play either one condition or the other?

Tried altering code to this but it still seems to play both conditions, (rolling the dies on every frame so to speak) until the object is destroyed.

 function Death ()
 {
     speed = 0.0;
     
     var deathChoice = Random.Range (1, 3);
     var isDying = true;
     
     if (isDying)
     {    
         if ( deathChoice == 1 )
         {
             isDying = false;
             print ( deathChoice );
             animation.Play("Death01");
             yield WaitForSeconds (1);
             Destroy (gameObject);
         }
         if ( deathChoice == 2 )
         {
             isDying = false;
             print ( deathChoice );
             animation.Play("Death02");
             yield WaitForSeconds (1);
             Destroy (gameObject);
         }
     }
 }
avatar image ozturkcompany · Nov 05, 2013 at 07:23 PM 0
Share

The chances are fifty to fifty. Also you can always get the first animation even if the possibility of it is % 99. Larger the range and debug what random numbers you get. İts just a bad luck that you are always hitting the first animation.

avatar image Rick74 · Nov 05, 2013 at 09:30 PM 0
Share

The thing is that I put a print command in each if statement, and each print commands fires off every time.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Random.Range Spawner 1 Answer

LocalEulerAngles with random rotation doesn't work 1 Answer

Have random.range anims access float speed variable 0 Answers

Color GUILayout Buttons from Array of Colors (C#) 2 Answers

randomize a function from a array (C#) 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges