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Question by BUCG · Nov 05, 2013 at 11:40 AM · functioncallingrecursion

Can I do recursion in unity3d compiler using javascript?

Can I do recursion in unity3d using javascript? Here is my code:

 function Start () {
     RefreshPing();
 }

   
 function RefreshPing():void{ //call ever 5 sec
     if(Network.isServer){
         for(var i:int=0;i<64;i++){
             if(PlayerBool[i]){
                 var j : int=Network.GetAveragePing(GameingNetWorkPlayer[i]);
                 networkView.RPC ("NewPing",RPCMode.All,i,j);
             }
         }
     }
     yield WaitForSeconds(5);
     RefreshPing();
 }
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Answer by sniper43 · Jan 16, 2015 at 01:14 PM

This is a horrible idea, as individual functions will never leave the stack. Better to use

while(bool) RefreshPing();

EDIT: to further elaborate3 on this: at the end of RefreshPing() you call it itself. The function then has to SAVE itself and run the newly invoked function. And so it runs a copy of itself while still being active.

This is how memory leaks are made.

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