- Home /
3ds max rigging problem
I'm trying to import a simple character model that I made in 3ds max, but unity somehow messes up the model. Here's a screenshot to clarify this: https://gyazo.com/97af393ffcc0f8bcefa89e647f49bcbe I rigged the model to a simple biped in 3ds max, using the physique modifier. The head is totally at the wrong position and the bone structure at the neck doesn't look right either. Any ideas?
Comment
$$anonymous$$ake sure your model is at 0,0,0 in $$anonymous$$ax, and use the Skin modifier ins$$anonymous$$d. Double-check the bone connections.
Your answer
Follow this Question
Related Questions
Humanoid rig breaks when legs are over extended? 3 Answers
Retargetting Quality low on SAME RIG 0 Answers
Dealing with Humanoid Animation Import issues 1 Answer
High Quality rig with Mecanim 0 Answers