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Submitting package to asset store that requires another asset to work
Hi all,
I am currently working on an asset to submit later to the Unity Asset Store. It is made to particularly work with virtual reality. I am using the Newton VR free Unity packages to do the basic interactions with my stuff. It will not work without having some sort of VR SDK integrated into ones project. Does this violate the rules of submitting to the Asset Store?
Answer by AurimasBlazulionis · Dec 19, 2016 at 11:31 PM
If they are on the asset store too, then it should be fine. Other people have already done similar things. But the only difference from them is that they made add-ons from their own submitted assets.
After all, this is not the best place to ask the legal stuff. You should ask the creator of NewtonVR if he is OK with that and mention that in the description and in the submission form.