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Question by
PsyDev · Feb 08, 2017 at 09:13 PM ·
fileresources.loadfile-io
Can you monitor or profile file I/O from within Unity?
Is there a way to tell when and what files are being opened, read, and written by Unity? And how long those operations are taking?
Specifically I'm interested in Resources.Load and Resources.LoadAsync, but also just in general.
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