Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by necipcik · Jul 09, 2019 at 03:37 PM · camerarotatearoundclamporbitclamped rotation

Rotating and orbiting an game object with a stop angle

hello there i have a game object located at the center of the scene and a camera which orbits it with arrow keys.

it works fine while i use left and and right keys to rotate around the object. it again work while i use up and down keys to go above and under the object. However i dont want the camera to go beyond and under certain angles/points.

i get the idea that i have to use clamping but i have no idea how to implement to the code i am using. here is the code i am using:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class CameraRotator : MonoBehaviour
 {
     protected float fDistance = 1;
     protected float fSpeed = 4;
     public GameObject Tower;
 
 
     void Update()
     {
         //if (_rotation)
         //    transform.Rotate(0, 20 * Time.deltaTime, 0);
 
         if (Input.GetKey(KeyCode.RightArrow)) OrbitTower(false);
         if (Input.GetKey(KeyCode.LeftArrow)) OrbitTower(true);
         if (Input.GetKey(KeyCode.UpArrow)) MoveOver(false);
         if (Input.GetKey(KeyCode.DownArrow)) MoveOver(true);
     }
     protected void OrbitTower(bool bLeft)
     {
         float step = fSpeed * Time.deltaTime;
         float fOrbitCircumfrance = 2F * fDistance * Mathf.PI;
         float fDistanceRadians = (fSpeed / fOrbitCircumfrance) * 4 * Mathf.PI;
         if (bLeft)
         {
             transform.RotateAround(Tower.transform.position, Vector3.up, -fDistanceRadians);
         }
         else
             transform.RotateAround(Tower.transform.position, Vector3.up, fDistanceRadians);
     }
 
     protected void MoveOver(bool bOver)
     {
         if (bOver)
             transform.Rotate(0, 0, fSpeed, Space.Self);
         else
             transform.Rotate(0, 0, -fSpeed, Space.Self);
     }
 }

please help, my head literally hurts because of this. :) and here is a image to tell my story in a better way: alt text

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

171 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Clamping RotateAround 1 Answer

Camera Orbit Rotation Problem 0 Answers

I can't figure out how to clamp it 2 Answers

Rotate camera up and down with mouse input with to min and max 2 Answers

Getting a scrolling camera to orbit around a circular walkway, following the player? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges