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               Question by 
               MaT227 · Aug 20, 2015 at 11:00 AM · 
                c#shaderrenderingrendertexture  
              
 
              How to render a RenderTexture into a specific mipLevel
Hey everyone,
I am wondering how can I render a specific downsampled RenterTexture into a mipLevel using Graphics.SetRenderTarget ?
Thanks a lot !
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