- Home /
Porting to android
Hi,I just finished building a game for windows and want to port to android. I want to ask what exactly must i know or keep in mind especially in terms of scripts(i have heard some functions e.g OnMouseEnter don't work on android)so i can port successfully. any links or thread would be appreciated Thank you.
Answer by tanoshimi · Nov 04, 2013 at 03:55 PM
Less processor and memory might necessitate code redesign across all aspects - graphics (complex shaders/terrain are a no-no), audio (significant audio lag issues on Android), and general game loop if you want to ensure it remains responsive.
Smaller screen size/resolution/aspect ratio might necessitate GUI redesign. Also bear in mind the massive variations between different Android devices - make sure your design is flexible if you want to appeal to the widest user base.
Touch input necessitates input/control redesign
Opportunities presented by presence of e.g. GPS, Gyroscope, Accelerometer means you can add new features not present in most PCs
thanks please can you link me to any tutorial that covers android game development
Not sure what you mean... the whole point of Unity is that it's cross-platform, so there's very little specific about "Android game" development that makes it different from "iOS game" development, or "Windows $$anonymous$$obile" game development. The main difference comes when it's time to actually publish and distribute your game, but that's some way off yet.