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Question by ungoliath · Feb 03, 2012 at 10:52 PM · guidisplayshow

Why does nothing show on the GUI?

I've got this script. It seemed to work fine when it was js and half worked fine until I combined it for one GUI script. Can anyone tell me what's wrong? The code is supposed to take two objects and show the xyz distance between them. Then on the click of a button switch between two cameras.

 using UnityEngine;
 using System.Collections;
 
 public class GUIPos : MonoBehaviour
 {
     public GameObject cam1;
     public GameObject cam2;
     public Transform Controller;
     public Transform Target1;
     private bool Alter; 
     private float x;
     private float z;
     private float y;
     
     void OnGui ()
     {
         //Coordinates display
         GUI.Label (new Rect(10, 20, 85, 25), "x");
         
         Frame=Controller.position.x/4-Target1.position.x/4;
         GUI.Label (new Rect(100, 20, 60, 25), x.ToString("#.00"));
         
         GUI.Box (new Rect(10, 70, 85, 25), "Outboard");
         z=Controller.position.z-Target1.position.z;
         GUI.Box (new Rect(100, 70, 60, 25),z.ToString("#.00")); 
         
         GUI.Box (new Rect(10, 120, 85, 25), "Elevation");
         y=Controller.position.y-Target1.position.y;
         GUI.Box (new Rect(100, 120, 60, 25), y.ToString("#.00"));
         
         //camera switch code
         cam2.transform.position = new Vector3(200f, 100f, 200f);
         
         if (GUI.Button(new Rect(10, 370, 50, 30), "Click to Switch View"))
         {
             Alter = cam1.active;
             cam1.active =! Alter;
             cam2.active = Alter;
         }
     }
 }
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Answer by Aram-Azhari · Feb 04, 2012 at 09:04 AM

You should write it as On*GUI* () with capital letters . This is probably the problem.

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