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Question by Numerion · Feb 05, 2014 at 10:22 PM · 2d

OnColliderExit2D doesnt seem to execute

Soo, I am making a 2D game and currently was making platforms, managed to make them and I made a script, which when the character gets on top of the platform, he becomes child of it so he moves with it. Now when I wanted to create the exiting platform bit, I found out it just doesn't trigger, for whatever reason. Here is the code, hope it's some silly fast to solve mistake! :D

 using UnityEngine;
 using System.Collections;
 
 public class MovingPlatformB : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
 
     void OnCollisionEnter2D  (Collision2D  other) {
         if(other.gameObject.tag == "Player") {
             other.transform.parent = transform;
             Debug.Log ("fock");
         }
     }
 
 
     void OnCollisionExit2D (Collision2D  other) {
                 if (other.gameObject.tag == "Player") {
                         other.transform.parent = null;
             Debug.Log ("???");
                 }
         }
 
     // Update is called once per frame
     void FixedUpdate () {
         transform.position = MovingPlatform.platformPosition;
     }
 }
 
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avatar image zee_ola05 · Feb 06, 2014 at 12:04 AM 0
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looks ok to me. $$anonymous$$aybe one of your collider is a trigger (isTrigger)?

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Answer by Ashish Dwivedi · Feb 06, 2014 at 12:05 PM

If your istrigger property box is unchecked inspector and still OnCollisionEnter2D & OnCollisionExit2D doesn't work then check whether you have added rigidbody to the object or not. Make sure that rigidbody is added to the object.

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avatar image Numerion · Feb 06, 2014 at 12:10 PM 0
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Actually, neither of the objects has the istrigger checked and OnCollisionEnter2D works, for some reason. The Exit one doesn't.

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