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Question by alexander_q · Mar 27, 2014 at 02:23 AM · androidtouchsmoothdelta position

Smoother Android Movement with deltaPosition

I'm using this code to move me around smoothly on a vertical shooter

 if (Input.touchCount >=1 && Input.GetTouch(0).phase == TouchPhase.Moved) {
             Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
             transform.Translate(touchDeltaPosition.x * speed*Time.deltaTime, touchDeltaPosition.y * speed*Time.deltaTime, 0);
     }

I've been playing with the speed parameter, and I can get it fairly manageable to control, but it still seems very... Jumpy. Can you suggest anything that might smooth it out?

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avatar image Leuthil · Mar 27, 2014 at 02:58 PM 0
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Jumpy movement unfortunately can be the result of many things. Is this a rigidbody that you are moving?

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Answer by Stygtand · Jun 03, 2014 at 07:04 PM

Speed is too high, try set it to something like 2.0f

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