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Question by Handsandwich · Aug 17, 2012 at 04:21 PM · transformparentclothinteractive

How to prevent the cloth sim from breaking after changing the transform.parent of an ancestor

The question pretty much sums it up, but here's my setup in the hierarchy (-> means parent of):

Object1 -> Object2 -> Interactive Cloth / Cloth Renderer Object3

The cloth sim works fine until I modify either Object1.transform.parent or Object2.transform.parent (either setting to null or another transform). Once I do, the cloth sim breaks down. I see my cloth mesh 'crumple up' and it also detaches and falls to the ground without tearing off if any physics impulse happens (tearing off is disabled).

Is this a unity bug? Is this a limitation of the cloth sim? Anyone know what is going on here?

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avatar image eastes · Aug 16, 2014 at 02:05 PM 0
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I also have this problem. DRIVING $$anonymous$$E NUTS!

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