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How big of a project is TOO big? (typically)
My current project folder size is 12.2GB... I want it to run on the average PC. I'm pretty much done building it, just need to start scripting, all models are basically done. It is a 2000x2000x600 map...
Does this seem really big?
edit: also, the game is intended to be 1-6 player FPS online.
edit2: AH, just thought about this.. I have a lot of assets that im not using, so my project isn't REALLY that big. I guess I won't know until it's done.
Is there a way to find which things in the project are biggest in size?
Answer by hdgam3r · Aug 26, 2012 at 08:57 AM
Well, thats big. But actually the project size is not tied to the build size (.exe, .app, .apk, etc).
You may have imported a lot of stuff that you are not using on the project (StandardAssets for example). Also some of your resources such as textures may have not compressed yet.
Try to make a build and see how big the result is.
Answer by flokkienathur · Aug 26, 2012 at 07:17 AM
2000x2000x600 might be a little to big... try compressing it in any way, store it in a better way than unity does. Try to make an algerithm that holds all the data, or just use repeating landscape on different heights. What quality are your textures, you can just make some textures a lower res than others, I mean things you wont realy observe very well.
I've optimized textures and objects, still need to do a few more, but most stuff is pretty basic, there's just a lot going on in the map. It's a city. How do you compress it? Sorry I'm new to this.
Answer by Dasherz · Aug 26, 2012 at 12:32 PM
Once you build the game it will get alot smaller in size (the actual playable file that is) for instance my last project was 1.5gb during the making stage but once it was built into an .exe file it was only 87mb.
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