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This question was closed Dec 21, 2014 at 07:44 PM by Professor Snake for the following reason:

Problem is not reproducible or outdated

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Question by Professor Snake · Nov 03, 2013 at 11:51 AM · shaderarraylightingcustom

Passing arrays of variable length to shader.

Hello there.
I am currently in the process of making my own tile based lighting system inside Unity. Everything is working quite well, but performance is somewhat poor since everything is done on the CPU. So i thought the next logical step would be to transfer some of the workload on the GPU. How can i pass an array of all my custom light positions (Vector2 variables) to my custom shader dynamically, and how can i iterate through them?

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avatar image AVOlight · Dec 20, 2014 at 05:19 AM 0
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Hey Professor, did you find out how to have a variable length array in a shader?

avatar image Professor Snake · Dec 21, 2014 at 07:44 PM 0
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Not directly. I managed to partially solve the issue by creating 1D textures and then passing those to the shader.

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