- Home /
Animation from Bootcamp not looping in Unity 4.2
Hi All
I have taken the bootcamp demo and imported it into Unity 4.2. I would like to use it as a learning experience, and as such have stripped much to bare minimum.
So, my current setup is this.
I have the soldier mesh with textures etc. on it. Added to the model is an "Animator Controller" Into the animator I have taken the "Idle" animation and changed the Rig->Animation Type from legacy to Humanoid. This works fine and I get a check mark next to configure. Adding this animation to the player as the default and only animation shows the animation when I start the game.
However - It does not loop. After the progress bar in the "Animator"-window has completed, he becomes inanimated, although the progress bar still appears to be running.
A work-around is to put another "idle" into the animator and have transitions simply be the time = 0.97, however this kinda defeats the purpose.
What am I doing wrong?
Thanks all
Henrik
Answer by HenrikAndresen · Nov 03, 2013 at 04:53 PM
Hello all
Solved it.
Apparently, if the "Loop Pose" is not clicked in the inspector, the animation does not loop event though the "progress bar" in the animation part continues to cycle.
I get why "Loop Pose" should be checked, but not why the UI shows a sort of continuation.
Thanks all who looked.
Your answer
Follow this Question
Related Questions
How do I Loop an Imported Animation? 1 Answer
Can I make animations snap to a frame? 1 Answer
Blender Animation Looping Delay Problem 2 Answers
Loop Animation In Script? 2 Answers
The AnimationClip must be marked as Legacy and loop 1 Answer