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Question by Bluestrike · Feb 12, 2014 at 01:32 PM · for loopnull referance exeption

Pragma downcast on getcomponentsinchildren

Hi, The first code requires pragma downcast (but works ingame), the second code does not give compiler warnings but throws a null reference error. I rather don't use pragma downcast but can;t figure out why the 2nd code does not find the rigidbody

     // requires pragma downcast
     var RigidBodyArray    :Component[];
     RigidBodyArray  = gameObject.GetComponentsInChildren(Rigidbody);
     
     for(var rbody :Rigidbody in RigidBodyArray)
     {
         DoStuff();
     }
 
     // Causes null references in game
     var RigidBodyArray    :Rigidbody[];
     RigidBodyArray  = gameObject.GetComponentsInChildren(Rigidbody) as Rigidbody[];
 
     for(var rbody :Rigidbody in RigidBodyArray)
     {
         DoStuff();
     }

 
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avatar image J-R-Wood · Feb 12, 2014 at 01:50 PM 0
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is Pragma downcast just mean #Pragma Strict. just curious

avatar image Bluestrike · Feb 12, 2014 at 02:01 PM 0
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Pragma downcast hides downcast warnings when using pragma strict in a script.

avatar image Bluestrike · Feb 12, 2014 at 06:05 PM 0
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Great thanks, can you convert it to an awnser :)

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Answer by KiraSensei · Feb 12, 2014 at 03:46 PM

Did you try :

 var RigidBodyArray :Component[];
 RigidBodyArray = GameObject.GetComponentsInChildren(Rigidbody);
 
 for(var currComp :Component in RigidBodyArray)
 {
     var rBody:RigidBody = currComp as RigidBody;
     DoStuff();
 }
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