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Question by MicroEyes · Jul 03, 2012 at 08:12 AM · charactercontrollercollisions

Collisions issues of CharaterController with other box colliders

I have a Player with a CharacterCollider & Coins with box colliders. When my player collides with coin, then i m disabling coin in OnControllerCollideHit() with hit.gameObject.active = false (where hit = coin gameObject).

But still i m getting some back force or a kind of jerk when i collide with coin.

How can i remove that jerk or force on player collision with any coin box collider.?

I did a lot of research on Google & some forums, but can't find related to this issue.

Any Code will be appreciated.

Thankx

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Answer by roamcel · Jul 03, 2012 at 08:31 AM

Two ways to do this:

1) assign the collider host gameobject to different layers, and then use the "collision matrix" (edit=> project settings=> physics) to setup two different, non colliding layers where you respectively assign the coin prefab and the player prefab.

2) make the coin collider a TRIGGER. Just select the trigger checkbox.

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avatar image MicroEyes · Jul 03, 2012 at 10:10 AM 0
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But your solutions will make player not to collided with coin. Then How can i get coin collected count?

avatar image roamcel · Jul 03, 2012 at 10:31 AM 0
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$$anonymous$$ost certainly they will collide, but not on a physical level. They will collide at 'trigger' level, so you must use:

 void OnTriggerEnter() {
   //your code
 }

http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnTriggerEnter.html

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