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Question by Chris 21 · Apr 06, 2011 at 03:26 PM · xcodeapploader

is there an actual up to date version of getting an app with unity on appstore using xcode 4?

i cant seem to figure out why verification is failing on the app when submitting it. i am not terribly familiar with xcode nor does unity seem to point me in any direction as to how to go about distributing the project beyond building locally.

the apple developer center has nice tutorials but they seem to be using older xcode or something of the sort and since unity has it's own mentality I am unsure what is going wrong here.

I have a provisioning profile all set up, and have added both the ad hoc and distribution certificates to xcode.

from here now im confused how to configure xcode. i had managed to duplicate the release "scheme" as it were now, and set under code signing to the provision profile. but of course there must be more to it im missing as it still fails to build a valid .app for the application loader..

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avatar image NewfieJoe · Oct 27, 2011 at 10:01 PM 0
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How'd you get it to build an app an the local drive? I can only do that when building for simulator. Everytime I build for device/running/testing/archive. It says it was successful but the .app is nowhere on my machine.

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