Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Checkseven · Jan 28, 2015 at 11:28 AM · javascriptlistclassinventoryunity 4.6

How can i store the Amount of an item i have in an inventory?

Hey guys, I'm sort of-kinda new to js so i'm sorry if i sound like a complete nub, But i'm a bit stuck here. I Have the basic inventory set up using a list and a class, i'm trying to figure out how to add 1 to the amount of that item in the inventory. (If the item exists in the inventory add +1 to the existing one, if it does not exist or the existing item's amount has reached the stack limit add another to the list) sort of thing.

Here's the Item code(JS)

 public class Item{
     var Name : String;
     var Desc : String;
     var Limit : int;
     var Rarity : Rarity;
     var Group : Group;
 }
 
 enum Rarity {
     Never,
     Rare,
     Common
 }
 
 enum Group {
     None,
     Food,
     Drink,
     Tool,
     Weapon,
     Misc
 }

and here's the Inventory code (JS)

     import System.Collections.Generic;
     var Items : Item[];
     var Content : List.<Item> = new List.<Item>();
     
     function Add(ID : int){
         Content.Add(Items[ID]);
 //Code to search for the item in the content list and add + 1 to it?
         Debug.Log ("Added "+Items[ID].Name);
     }

Thankyou!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

List of Classes (js) - How to Construct Properly 1 Answer

A node in a childnode? 1 Answer

[CLOSED] When I use this code that I made, it adds to the item catalogue too? [CLOSED] 1 Answer

Unknow identifier"List" 1 Answer

missingGameObject problem 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges