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Question by Ochreous · Jul 10, 2013 at 06:24 PM · c#charactercontrollerif-statements

C# Character Controller Collision If Statement

Hi everyone, can a character controller use an if statement to see if it collides with another object or is it not that simple? I know that character controllers and colliders use functions to detect this but I would like a simple if statement to check for a collision if possible.

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Answer by shaderop · Jul 10, 2013 at 07:00 PM

You can try using Physics.CheckCapsule to do a simple true or false check.

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avatar image Ochreous · Jul 10, 2013 at 08:06 PM 0
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Can that be used for Character Controllers? That sounds like it's for capsule colliders specifically.

avatar image shaderop · Jul 10, 2013 at 08:37 PM 0
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Sure it can be used for a character controller. Read the character controller's radius, height, and center properties and use them to construct the parameters needed for CheckCapsule, and Bob's your uncle.

avatar image Ochreous · Jul 11, 2013 at 04:32 AM 0
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I'm getting errors from the console saying identifier expected what is wrong?

 public CharacterController charcontroller;
         bool CorridorIsWideEnough(charcontroller.height, charcontroller.center, charcontroller.radius) {
     return Physics.CheckCapsule(charcontroller.height, charcontroller.center, charcontroller.radius);
 }
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Answer by Dothackking · Jul 11, 2013 at 11:43 PM

 void OnControllerColliderHit (ControllerColliderHit hit)
     {
         if(hit.gameObject.tag == "playerDoor")
         {
             currentDoor = hit.gameObject;
             Door (doorOpenSound, true, "dooropen", currentDoor);
             
         }
     }

It's not "in an if" but there is a nice if inside of it OnControllerColliderHit only handles Character Controllers I believe.

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