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Question by ZWLSOFTWARE · May 31, 2020 at 07:33 PM · physicscubewheelcollider

simple thing I can't get right (see picture)

Hi all, Im trying to make a cube on 2 wheels. I'm trying to get the cube balanced but it gives me weird physics. I know I can disable rotation in the rigidbody but I don't want it like that. Can someone help me out?

 public class stabalizeRobo : MonoBehaviour
 {
 
    public float x;
      
     Vector3 r;
     Vector3 a;
  
     public float speed;
    
 
     private void FixedUpdate()
     {
         x = transform.localEulerAngles.x;
  
 
         r = new Vector3(transform.rotation.x,0,0);
         a = new Vector3(0,0,0);
          
 
 
 
         if (x > 256f)
             x = (x * -1f) + 360f;
         else
             x = -x;
 
     
 
         if ( x >= 0)
         {
             Debug.Log("over 0");
             transform.eulerAngles -= Vector3.Lerp(r, a, 100f * -Time.deltaTime) * -speed * Time.deltaTime;
         }
         if( x <= 0)
         {
             Debug.Log("under 0");
             transform.eulerAngles -= Vector3.Lerp(r, a, 100f * -Time.deltaTime) * speed * Time.deltaTime;
         }
 
  
     }
 
 }
 
pjvkbu.png (104.7 kB)
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