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Question by Benzz · Oct 31, 2012 at 03:38 PM · scenedestroyscoredontdestroyonload

How to make a saved score destroy on load new scene

Hi,

I have my game which once you have destroyed all 6 tagged targets then my gameEnd = true.

so my score shows on the next screen etc with two buttons "main menu" & "Quit"

When you press main menu and then press play it instantly loads the game then a split second later loads the final score screen with the previous score achieved rather than playing again.

How do I stop the score from being remembered on the button being pressed? Or is this something else?

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avatar image AeonIxion · Oct 31, 2012 at 03:47 PM 0
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try setting gameEnd to false when you click on main menu?

avatar image Benzz · Oct 31, 2012 at 04:02 PM 0
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I have tried this:

function On$$anonymous$$ouseDown ()

{ if (Input.Get$$anonymous$$ouseButtonDown(0)) { ScoreScript.gameEnd == false; Application.LoadLevel ("SplashScreenStart");
}

}

Should that work or am I doing that wrong?

Thanks.

avatar image Jessespike · Oct 31, 2012 at 08:47 PM 0
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ScoreScript.gameEnd == false;

This, you are comparing gameEnd to false, but you aren't setting it to false. Use this ins$$anonymous$$d:

ScoreScript.gameEnd = false;

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