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Question by Ecnalyr · May 25, 2010 at 02:37 AM · destroyscalescoreondestroy

I want to use the current scale x of my object to help calculate my score. . .

I have animated objects in my game that have a changing "scale x" value. I want to use the "scale x" value to determine points earned by destroying that object at a specific scale (bigger "scale x" equals more points)

Here is my script:

var buck : int = 0; function OnMouseOver () { if (Input.GetMouseButtonDown(0)) //I click on the object {

    buck++; //******Needs to be buck = buck + Scale X of this object******, How do I make this line utilize the scale x of this object
    Destroy (gameObject);//object is destroyed
    ScoreBoard.SCORE = ScoreBoard.SCORE + buck;//score is applied to my SCORE variable

} }

How do I point my script in the direction of my object's "scale x" value?

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Answer by Mike 3 · May 25, 2010 at 03:10 AM

buck += transform.localScale.x;

alternatively

buck += transform.lossyScale.x;

which isn't local, but can go a bit wonky when oddly rotated in a parent

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avatar image Ecnalyr · May 25, 2010 at 03:19 AM 0
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Awesome, thanks!

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