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Question by Daniel G · Jul 03, 2013 at 08:18 PM · javascriptrigidbodyconstraints

Disabling Rigidbody constraints on GameObject that script is attached to

Hello, I know this is an easy fix. I must be missing something, i want to disable all bridge body constraints on the object that the script as attached to. For some reason i cant seem to access "this" gameobject.

I have tried:

     //Cause the menu to FALL to the Ground
     this.gameObject.GetComponent.rigidbody.constraints = RigidbodyConstraints.none;

I have also tried:

     //Cause the menu to FALL to the Ground
     this.gameObject.rigidbody.constraints = RigidbodyConstraints.none;

and:

     //Cause the menu to FALL to the Ground
     this.rigidbody.constraints = RigidbodyConstraints.none;

Any Help will be appreciated! I will take the time to mark it correct too if your answer is of help. Thanks! Daniel

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avatar image iwaldrop · Jul 03, 2013 at 09:03 PM 0
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I've formatted your question for you. Remember to add an extra line between text and code.

avatar image Daniel G · Jul 03, 2013 at 09:13 PM 0
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Thank you! I will make sure i do that next time.

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Answer by iwaldrop · Jul 03, 2013 at 09:06 PM

Assuming this is on a MonoBehaviour, you just do:

 rigidbody.constraints = RigidbodyConstraints.None;

You don't need the 'this' keyword unless you're inside a method with a parameter of the same name, ex:

 void SomeMethod(Transform transform)
 {
     // this.transform = this transform
     // transform = the transform passed as a parameter
 }
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avatar image Daniel G · Jul 03, 2013 at 09:13 PM 0
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Yes! It was the ".none;" I messed up its supposed to be ".None;" thank you!

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Answer by Oribow · Jul 03, 2013 at 09:54 PM

I think you can make your Menu falling much easyer, when you work with the gravity of the Rigidbody. Make your gravity disable and write this in your Code to make them activatet.

 gameObject.rigidbody.gravity.enable = true;

Sorry for my bad English ;)

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avatar image Daniel G · Jul 03, 2013 at 09:57 PM 0
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Yes! This is simpler thank you :D I think i wil use this now :P

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Answer by TechnoRazor · Nov 18, 2016 at 01:12 AM

Instead of doing gameObject.rigidbody you should use gameObject.GetComponent<Rigidbody>() because "rigidbody" is obsolete now in Unity 5.

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