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Question by POLYGAMe · Dec 30, 2012 at 02:29 AM · mouseguitext

Does Hit Test work with GUITexts and mouse?

I have this working fine for the touch versions of my game and also when I use similar code with GUITextures and mouse it works fine, this just isn't:

 if (ContinueButton.HitTest(Input.mousePosition) && Input.GetMouseButtonDown(0) && bGameIsPaused)
 {
     Pause();
 }

ContinueButton is a GUIText. Is there any reason this wouldn't work?

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Answer by POLYGAMe · Dec 30, 2012 at 02:34 AM

BAH HA HA HA HA! Never mind... it was just a bracket placement issue. I'd put the code inside the for loop for the touch controls.... EPIC FAIL.

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