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How to control FMOD Studio from Unity?
Hi There,
I am looking to control my FMOD events from within Unity. I have already successfully integrated FMOD into Unity. Do I need to use script to control my FMOD events? If so where is the place to start for a beginner?
Thanks, Nic
Answer by artificialfool · Dec 13, 2013 at 07:40 AM
I found this post:
http://perttuh.blogspot.com/2013/10/unity-and-fmod-integration.html
to be very helpful in figuring out Fmod Studio integration, even includes a sample project with an earlier version of the plugin but still usable a of posting.
Hey thanks for the reply! This looks great, ill check it out for sure..
Cheers Nic
Answer by _Petroz · Jan 03, 2014 at 03:51 AM
You will need to control the event using scripts. There is some information and a code example in this post on the FMOD Forums: http://www.fmod.org/forum/viewtopic.php?f=30&t=18649
Answer by atomtwist · Mar 17, 2014 at 12:18 PM
i just coded a basic C# Fmod Event Player, using the FMOD Unity Integration. you can get it here:
http://www.fmod.org/forum/viewtopic.php?f=30&t=18772
The approach is pretty straightforward, so if you look at the script - it should get you started quickly.
WHAT IT DOES: It let's you drag & drop Fmod events into the inspector & it automatically exposes the event's parameters, so you can mess with them. it can even do a faked geometry occlusion.
Feel free to use it & let me know what you think.
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