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Question by kmccmk9 · Mar 23, 2012 at 03:43 AM · materialcolorspecific

Change a material color

Hello, I'm trying to find a specific material on an object and its children and alter its colors based off of sliders. This is the code I have so far but it doesn't work. Thank you for your help.

 public void ChangeColor(float rvalue, float gvalue, float bvalue) 
 { 
     //Color materialcolor = new Color(rvalue,gvalue,bvalue,1); 
     materialcolor.r = rvalue; 
     materialcolor.g = gvalue; 
     materialcolor.b = bvalue; 
     foreach(Renderer part in r) 
     { 
         allmaterials = part.renderer.sharedMaterials;
         //materiallength = Renderer.sharedMaterials.Length;
         //allmaterials.Length; 
         materiallength = part.renderer.sharedMaterials.Length; 
         for (int i = 0; i < materiallength; i++) 
         {
             if (allmaterials[i].ToString() == "malenude-skin") 
             { 
                 allmaterials[i].color = materialcolor; 
             } 
         } 
     } 
 }
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avatar image farooqaaa · Mar 23, 2012 at 03:45 AM 0
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Format that code please. I can't read it.

avatar image kmccmk9 · Mar 23, 2012 at 04:18 AM 0
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Changed. Sorry about that...

avatar image farooqaaa · Mar 23, 2012 at 04:19 AM 0
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Why have you commented materialcolor ?

avatar image kmccmk9 · Mar 23, 2012 at 04:21 AM 0
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It didn't work but I didn't want to forget the code so I just commented it out until I could figure out how to make it work.

avatar image farooqaaa · Mar 23, 2012 at 04:25 AM 0
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Where is the r variable declared?

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Answer by Berenger · Mar 23, 2012 at 06:08 PM

First, from the doc :

"It is not recommended to modify materials returned by sharedMaterial. If you want to modify the material of a renderer use material instead."

Second, part.renderer is unnecessary, like part.renderer.renderer. It's correct, but it requires one more GetComponent. Just use part.

Third, the override ToString() of Material inherit from UnityEngine.Object and will give you the name of the GameObject, I'm not sure that's what you want. HasProperty might more appropriate.

Finally, check how r is created. Maybe it's just initialized.

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avatar image kmccmk9 · Mar 23, 2012 at 08:20 PM 0
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Yes r is initialized further up in the document. I will give this a shot later and post back with results.

avatar image kmccmk9 · Mar 23, 2012 at 11:02 PM 0
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Okay so if I use the HasProperty function to check if it has material by name "skin", then changed the base color of the material. How can I get that to work.

avatar image kmccmk9 · Mar 24, 2012 at 05:20 AM 0
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HasProperty only checks if it has a material with the property of color but I need a specific material

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