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Question by NewfieJoe · Apr 11, 2011 at 04:29 AM · editorinspectorhashtable

How do I show a hashtable in inspector?

is there a way to expose a hastable's contents in the inspector when running a project in the editor?

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Answer by Skjalg · Apr 11, 2011 at 09:07 AM

Yes, but this is not easy, since it is not directly supported by Unity3D right now (neither are any other Collections like List<>).

You can, however, create your own custom inspector for a monobehaviour script, which I imagine would behave like the inspector shows Arrays right now.

You can read more about extending the editor here: http://unity3d.com/support/documentation/Components/gui-ExtendingEditor.html

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avatar image NewfieJoe · Apr 11, 2011 at 12:42 PM 0
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I was afraid of that. :P I have a class for a data file for my game and it would have been nice to see everything in the inspector when it loads. It would probably be faster to add a window that shows the list. If I add arrays for now that have the keys and values listed, would that update?

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Answer by Helical · Oct 22, 2014 at 11:50 AM

maybe my trick will help

http://answers.unity3d.com/questions/642431/dictionary-in-inspector.html#answer-814629

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